Build a village. Raise an army. Hold the realm.
Gather wood, food, gold and stone, train men-at-arms and archers, and march under your banner to burn the enemy's Town Center. One thumb moves the whole army.
Coming to the App Store soon.
Village-to-army strategy in the style of Age of Empires, laid out for a phone screen. Grow from the Feudal Age into the Castle Age: castles, pikemen, mounted knights, longbows and crossbows. Mouse and keyboard work too.

Villagers chop, farm, mine and haul. Houses, farms, mills, markets and barracks go up in two taps.

Men-at-arms and archers fight company by company under their standard. A thumb stick steers the whole army, and a double-tap picks every soldier of a kind.

Raise palisades and stone walls with gates, and garrison villagers in towers and the Town Center to make them shoot harder.

Ten levels, from The Quiet Border to No Mercy, against an AI that builds its own village and comes for yours. Burn its Town Center to win.
Scotland, England or the Franceis. England's archers shoot farther and become Longbowmen; Scotland's men-at-arms and pikemen move faster; the Franceis' knights ride down archers.
Three narrated historical missions in the Castle Age, each playable as Scotland or as England, with fog of war and a difficulty from 1 to 10.
Wallace and Moray wait while Surrey's army files across a narrow bridge over the Forth.
Edward I's knights and archers against Wallace's schiltrons, rings of spearmen standing on boggy ground.
Bruce bars the road to Stirling Castle. Edward II must relieve it before midsummer.
Short films and devlogs from Nathanael Medieval on YouTube.



Works on desktop with mouse and keyboard, and on phones and tablets (best held sideways). Progress is saved in your browser.
Play now